![]() ![]() Ground dash hit boxes now always extend to the floor Filia can no longer evade certain low attacks (Parasoul c.LK) with certain frames of her dash animation.Īirball hit stun lowered to give -9f advantage on block, down from -5f. The hit stop from mid attacks no longer prevents the defending character from switching block types. Thanks to Skarmand!Ī shifting screen/camera can no longer drag around an Ensemble during a successful throw.Ī point character can no longer call a Stunt Double while dying from chip damage. Thanks to PhantomExdeath!Ĭhicken blocking now works as intended in all situations air block stun ends as soon as the defending character lands regardless of height. Getting thrown the frame after trading hits no longer causes a throw animation against air. Tagging out at certain frames of an opponent’s super flash can no longer cause inappropriate camera shifts. LP~HK and HK~LP will always call Ensemble 1 instead of Ensemble 2 in some situations. Trading armored hits no longer result in asymmetrical meter gain. Lab Zero will fix anything you find!ĭouble Takes can no longer change the original team order. Hits which will specifically avoid killing the point character before the move ends (Double’s Nightmare Legion, Painwheel’s Buer Overdrive, etc) can now kill an Ensemble.Īssorted fixes for bugs and glitches. In game music volume changes (such as from a Blockbuster) now happen gradually instead of instantly. The entirety of every character’s Tag In attack counts as a counter hit state. Squigly’s Center Stage can get around the edge distance requirement. Performing an Infinity Breaker 90f after it is triggered will always give the fully invulnerable/unpunishable Infinity Breaker, similar to when triggered by a projectile.Įnsembles that cause slide stun now have a green impact effect, matching the ground recovery rules for an Ensemble knockdown.Īdjusted midscreen Double Take (AKA double snap) combos in order to combo the Ensemble the Outtake must hit both the Ensemble and the point character at the same time and the Ensemble must be within 2/3 screen distance to the edge. The defending character can no longer use an Infinity Breaker during the invulnerable frames of hit stuns, preventing some unintended option selects. ![]() Level 1 supers have been adjusted to have 1f of overlap between super flash induced hit stop and active frames. ![]() Ping screen now updates the label and color at every frame to reflect real time ping info.ĭLC protection removed from spectating, so people who don’t own a particular DLC character can still watch a match with that DLC character.įixed various controller assignment and controller menu issues.Īdded a crowdfunding requested color for… MARIE?! She will only choose the color in Arcade mode on Nightmare difficulty or as Marie 300%. Pressing start will now skip a cutscene before the first dialog box comes up for improved mashing through Story Mode.Īdded a sound effect for the Recovery Spark. Holding Select for 30f is still the non-shortcut command.Īdded a character select screen indicator for completed characters in Story Mode. The shortcut to clear a Training Room save state is now LK+HK+Select instead of LP+HK+Select, preventing accidental assist calls. (PC exclusive)Īdded LP+HK as an alternate Ensemble 2 command to go along with LK+HP being Ensemble 1.Īdded automatic frame data visualization to the Training Room, enabled when the Attack Data option is set to “Advanced”.ĭrama setting added to the Training Room’s options.Ī Training Room dummy set to crouch will now block mid hits without standing up. Playable characters will not appear as background NPCs when participating in a match.įixed some coloring issues with the floor in New Meridian.įixed visuals around the top and sides of Class Notes.Īdded additional features for blind accessibility, including clipboard-to-text menu, custom assist dialogue, and controller setting improvements. NPCs in formal attire have left River King Casino for the Glass Canopy, leaving the casino populated exclusively by riff raff. Grand Cathedral (empty) now has the gloomy lighting effects expected of an abandoned church. Lab 8 (empty), having been recently attacked, now has appropriate evidence of death and destruction. Glass Canopy, the Canopolis ballroom frequented by royalty and all remaining fan designed NPCs from the crowdfunding campaign. Under the Bridge, home to the displaced residents of Lab 8 and Big Band’s original theme, “Unfinished Business” Purchase him from the store FREE for first 3 months!īig Band Tutorial added to Tutorial Mode. Skullgirls Encore 1.01 “Unfinished Business Edition” Patch Notesīig Band added to the roster as the second DLC character. ![]()
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